Dungeonland: Review

It so happened that the game hardcore is usually associated with the scenery in the spirit of historical realism, or gloomy fantasy, as in Dark Souls, or, at worst, a kind of brutality, as in Super Meat Boy. The pinkish-violet cartoon, on the contrary, usually speaks of the casual nature of entertainment.

However, from any rule there are exceptions. One of these exceptions was presented to us by developers from Critical Studio. They released a truly hardcore Action-RPG Dungeonland, equipped with such surroundings that, looking at the screenshots, it is simply impossible to believe that this is really a challenge even for a skilled player.

The most important button is the one with a villainous laughter. Without it, the insidious plan is not an insidious plan, but baby babble.

Deadly attraction

Having loaded the game, we see on the screensaver a cheerful, brightly painted castle in the spirit of the game for small princesses from five to ten years old, not older. Nothing portends troubles: it seems that Rapunzel is about to go down to us and offers to color her dress.

Instead of a long -haired beauty, we are offered several colorful, but incredibly dangerous locations and a trinity of characters who are able to cope with local dangers. All dungeons are available for passage at once, and do not open as they “grow up” of our heroes.

The fact is that in front of us is the theme park of entertainment created by the villain, nicknamed the Dark Maestro. In all respects, the worthy villain was bored with endless battles of the forces of good. He decided to change the format of his relationship with uninvited guests. Now the traditional soup of the heroes – a warrior, thief and magician – can choose a dungeon to taste and take advantage of the hospitality of the dark side, in order to properly have fun in the process of getting rid of enemies and get a grand production at the end. If you can survive, of course.

And surviving in this madhouse is not easy. Lovely lilac dragons spit with fire for a sweet soul, tiny sorcerers in blue pointed hats attack huge crowds, giant ducks use the “turntable” to bring down the feet, the phoenix-exactly the orange chicken-flips out on the characters and applies a very tangibleDamage at the same time.

The worst thing is that all this psychedelic monsteler moves on us in large crowds and, moreover, constantly receives reinforcement from large -eyed violet worms sticking out of the ground. They are the calling of a local militia-and become the number one goal for the trinity of heroes. Making his way through the crowds of “mobs” continuously erupted, our wards eventually get to the worm source of evil and kill it. Then it becomes a little easier – exactly until the moment we get closer to the next lilac friend with new portions of enemies in reserve.

Worms and ordinary monsters – not the main “ambush”. The case accepts much more nasty turnover when the next mini-“boss” attacks us, equipped with an unpleasant aura with the effect of slowing or healing hostile meel, for example. The problem is also that the location of worms and mini-“bosses” is not fixed. Lost and left the dungeon? With the next call, we will find the entire monstrous arsenal of the dark maestro is not at all where it was located last time.

In their rightful place, only the “bosses” live in their rightful place – one at the end of each location, whether it is the settlement of cannibals, the mysterious kingdom of magicians or the tower of the main reptile as it is. When we get to the final villains, we already know that their frankly absurd appearance is only a trick. Let the dragon in a blue pointed hat look grotesque – this does not mean at all that it is easy to win. It is no coincidence that the difficulty levels in this game begin with “Hard”.

Without friends I am a little

Heroes can contrast the enemies with their usual weapons and a couple of special skills. So, the magician is able to ensure invulnerability to one of the https://urbanhomeworks.org/news/the-influence-of-non-uk-casinos-on-internet-culture.html allies for a short time and put a fiery or ice wall. The warrior for a while includes the same invulnerability, but only for himself. And also – scatter opponents in all directions with the help of a powerful blow to the ground.

In addition, each member of the team can take up to three potions with him. The base number of “bottles” increases due to the special “perk”, but also not much – just by one cell.

Skills are perhaps the most useful thing that can be obtained during the passage. No RPG- “pumping” of heroes in Dungeonland And there is no sight, as there are no equipment items that fall out of enemies. We just get gold in battle, for which we can purchase new improvements in the store in between races. No, there is no notorious “donat” – no things for real money;All trade is inscribed in the game context. But the degree of need for store goods for an adventurer is a very controversial issue. With additional passive capabilities, everything is clear – who will refuse to treat the allies with every critical blow or teleport from the “hot point” at the most crucial moment? But the clothes are mainly decorative. Perhaps, besides skills, only potions are able to become a real help in battle.

However, no drugs and abilities will be compared in terms of usefulness with living players as members of our team. Dungeonland Not just designed for a cooperative – it becomes a real pleasure for masochists, if you have no one to play with. This is not Trine, where we could manage all the characters in turn – here, under our control, there can be only one hero out of three under our control. The two remaining are bots. Stupid, clumsy, uncontrollable bots, with class “superstructures” exclusively by default.

Take care of your heart

Computer partners – disaster for the player. If only because the health of all three adventurers are common. When one of them dies, you need to have time in ten seconds to run up to the corpse and help him get up-the action, by the way, is far from instantaneous. Late? So, the deceased will resurrect himself, while spending one “heart” – that is, one life of the whole team. There can be five all lives, and at the start of the level you can count on three pieces, no more.

But the “heart” can be knocked out of the monsters – with a low chance, though. Gold, rubies, wallets and other jewelry are much more likely to pour in, which at the exit still turn into money. Squares are still very good for health. Most often – from sheep.

Sheep-just a symbol Dungeonland. They are everywhere. Ordinary white sheep breaks up into a bunch of strokes and, if you’re lucky, a piece of food. Green ungulates, stopping, leave behind a healing zone on the ground. Red and gray – explodes no worse than real bombs. Obviously, the developers thus decided to pay tribute to the series Worms. By the way, here you can find a crown reception from the “worms” – a throw of a sheep into the enemy. The characters can generally grab many objects – barrels, mailboxes, exploding frogs. It is convenient to throw the chosen one at the enemy – and thereby cause good damage.

And now – vice versa

Finally, when we have plenty of the improvised improvised opponent, we will have a fight with random network partners and find that most of the players are “from online” – with claws, it turns out that we can always say: “Well, to hell, I move to the dark side for the dark sidecookies!”

The highlight Dungeonland The fact that you can really play a villain here. Zalihvatsky Hack and Slash in this case smoothly turns into Tower Defense. In our hands is a deck of cards with different monsters and traps. The task is to repair all kinds of intrigues to the heroes and prevent them from winning. In between underground entertainment, you can update your “park” of biting animals and deadly devices. For a dark maestro, the game is also available online – with living people in the role of heroes, which is undoubtedly much more interesting than battles with bots.

Perhaps it is precisely due to its paradoxical hardcore Dungeonland not boring, but, on the contrary, is great delay. The combination of the visual “mi-mi-mi”-has and truly non-childish complexity acts directly hypnotic. Perhaps the only drawback of the game is its fundamental unfriendly to loners. On the other hand, the developers clearly conceived. Even if you were not able to collect a team from friends, you can always join a random party.

Pros: unusual surroundings;cooperative;hardcore;diversity of opponents;two games in one;sheep.
Cons: Stupid partner bots.

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